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To win, a player must carefully balance big-picture management of their economy - known as macro - along with low-level control of their individual units - known as micro. These in turn allow a player to harvest other resources, build more sophisticated bases and structures, and develop new capabilities that can be used to outwit the opponent. Each player starts with a number of worker units, which gather basic resources to build more units and structures and create new technologies.

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To start, a player must choose to play one of three different alien “races” - Zerg, Protoss or Terran, all of which have distinctive characteristics and abilities (although professional players tend to specialise in one race). There are several different ways to play the game, but in esports the most common is a 1v1 tournament played over five games.
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In contrast, AlphaStar plays the full game of StarCraft II, using a deep neural network that is trained directly from raw game data by supervised learning and reinforcement learning. Even with these modifications, no system has come anywhere close to rivalling the skill of professional players. The best results were made possible by hand-crafting major elements of the system, imposing significant restrictions on the game rules, giving systems superhuman capabilities, or by playing on simplified maps. The matches took place under professional match conditions on a competitive ladder map and without any game restrictions.Īlthough there have been significant successes in video games such as Atari, Mario, Quake III Arena Capture the Flag, and Dota 2, until now, AI techniques have struggled to cope with the complexity of StarCraft.

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In a series of test matches held on 19 December, AlphaStar decisively beat Team Liquid’s Grzegorz " MaNa" Komincz, one of the world’s strongest professional StarCraft players, 5-0, following a successful benchmark match against his team-mate Dario “ TLO” Wünsch. Now, we introduce our StarCraft II program AlphaStar, the first Artificial Intelligence to defeat a top professional player. In recent years, StarCraft, considered to be one of the most challenging Real-Time Strategy (RTS) games and one of the longest-played esports of all time, has emerged by consensus as a “grand challenge” for AI research. As capabilities have increased, the research community has sought games with increasing complexity that capture different elements of intelligence required to solve scientific and real-world problems. Very well done sir.Games have been used for decades as an important way to test and evaluate the performance of artificial intelligence systems.
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That would probably make it easier to slap the logo on other backgrounds, plus it would be more visible when reduced to a small size for putting it on t-shirts and whatnot. Lastly, I would try make the letters on "Axiom esports" ever-so-slightly lighter than the background just to make it stand out from the background a little more. I'd say this is up to TB, but I think I would include the dash in word esports.

I would adjust the kerning in the word "Axiom" so that the letter O fits with the letters around it just like it does in the word "esports". I believe it would make more sense to the human eye if they were both from the same perspective. I think you should bring in the same thin dark stroke that's on the left side of the white line to the red line. Okay, I'm a senior graphic designer at a university so I'm going to give you the same feedback I would if this was for a school project:
